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8 bits per pixel is the sensor native color depth. The PlayStation Eye is capable of outputting video to the console uncompressed, with "no compression artifacts" or with optional JPEG compression. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical gaming applications. The camera features a two-setting adjustable fixed-focus zoom lens. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set. The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing more effective low-light operation. Higher frame rate, up to or fps, can be selected by specific applications ( FreeTrack and LinuxTrack). The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. The device is succeeded by PlayStation Camera for PlayStation 4. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. The PlayStation Eye was also released as a stand-alone product in the United States, Europe, and Australia. The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007, in Japan and Australia on Octo and in Europe on October 26, 2007. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. The technology uses computer vision and gesture recognition to process images taken by the camera. The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. Maybe in the future in the EmguCV stuff will be another node called Ps3Eye (EmguCV) with a spreadable Camera ID input pin and all the pin to access the various parameter (there's an interesting one to correct lens distorsion).PlayStation Move, EyeToy, Xbox Live Vision, Kinect

#Playstation eye camera software download how to#
But I don't know how to make custom plugin in VVVV.Īnother idea would be use the BRAND NEW datatype "CV Image" Elliot Woods has created.

#Playstation eye camera software download code#
I modified it to better understand the code and layout better the two images. There's an example in \CL-Eye Platform SDK\Samples\CLEyeMulticam\C#\ written in C# based on WPF that access to 2 Ps3Eye.
#Playstation eye camera software download .dll#
dll that CL gives you when you download CL-Eye Platform SDK. (Excluding all the blob calculation and so on). And because of the freeframe and videotexture involved you've got 40fps to start with. You've to join the renderers using dx9 textures and stilching and softedging the common side. I've done it using this contribution, but performance are not so exciting.
